Identity Templates
Templates used to generate the core identity references for a character. These references define facial structure, hairstyle, expressions, hands, and the gallery preview image.
Front Face
Generates a clean front-facing identity reference.
1A Front Face
Required inputs:
- face source references
Optional inputs:
- none
Avoid by default:
- other character sheets
Create a front-facing facial reference for a character design pipeline.
Character:
[CHARACTER_BLOCK]
View:
perfectly front-facing head view
neutral expression
level head position
eyes looking straight forward
Focus:
facial proportions
eye spacing
nose width and shape
mouth placement
jawline and chin shape
hairline and forehead structure
overall facial symmetry and asymmetry
Output requirements:
single clean facial reference image
head centered in frame
full face clearly visible
no dramatic perspective distortion
no expressive acting
no beauty-shot styling
identity must read clearly and naturally
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[SQUARE_REFERENCE_FORMAT_BLOCK]
Three-Quarter Face
Generates a three-quarter head view used to define facial depth and structure.
1B Three-Quarter Face Reference
Required inputs:
- 1A Front Face
Optional inputs:
- face source references
Avoid by default:
- anatomy sheets
- UCS panels
Create a three-quarter facial reference for a character design pipeline.
Character:
[CHARACTER_BLOCK]
View:
clean 45-degree three-quarter head view
neutral expression
natural head alignment
Focus:
depth of facial structure
cheekbone form
nose projection
jaw curvature
brow-to-cheek transition
how the hairstyle frames the face from an angled view
Output requirements:
single clean facial reference image
consistent identity with the front face reference
full head clearly visible
no dramatic perspective distortion
no stylized pose or expression
facial structure must remain stable and recognizable
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[SQUARE_REFERENCE_FORMAT_BLOCK]
Profile Face
Generates a full side-profile facial reference.
1C Profile Face
Required inputs:
- 1A Front Face
- 1B 3/4 Face
Optional inputs:
- face source references
Avoid by default:
- body references
Create a full side-profile facial reference for a character design pipeline.
Character:
[CHARACTER_BLOCK]
View:
perfect left-facing side profile
neutral expression
straight head alignment
Focus:
forehead slope
nose profile
lip projection
chin projection
jaw-to-neck transition
ear placement
hair silhouette from the side
Output requirements:
single clean facial reference image
full head clearly visible
strict side profile
no dramatic perspective distortion
identity must remain consistent with front and three-quarter references
no expressive pose or stylized camera treatment
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[SQUARE_REFERENCE_FORMAT_BLOCK]
Face Anchor
Creates a multi-view facial reference sheet used to stabilize character identity.
1D Face Anchor
Required inputs
- 1A Front Face
- 1B 3/4 Face
- 1C Profile Face
Optional inputs
- none
Avoid by default
- UCS sheets
- style sheets
Create a face anchor sheet used to lock the character's facial identity for the reference pipeline.
Character:
[CHARACTER_BLOCK]
Panels:
front neutral face
three-quarter neutral face
full side profile
Focus:
consistent facial identity across views
stable facial proportions
hairline consistency
recognizable nose, jaw, eye, and brow structure
consistent age and facial maturity
Output requirements:
clean professional facial reference sheet
all panels depict the same character
neutral expression in all panels
consistent framing and camera distance
head fully visible in each panel
no dramatic perspective distortion
no stylization drift between panels
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[LANDSCAPE_SHEET_FORMAT_BLOCK]
Hair Sheet
Defines the character’s hairstyle from multiple views.
2 Hair Sheet
Required inputs
- 1D Face Anchor
Optional inputs
- hair reference photos
Avoid by default
- anatomy sheets
- UCS sheets
Create a hairstyle reference sheet for a character design pipeline.
Character:
[CHARACTER_BLOCK]
Panels:
front hair
three-quarter hair
side hair
back hair
hair texture detail
Focus:
overall hairstyle silhouette
hairline consistency
parting and volume distribution
curl, wave, or strand structure
layering and massing
how the hairstyle frames the face
how the hairstyle reads from all major angles
Output requirements:
clean professional hairstyle reference sheet
all panels depict the same hairstyle on the same character
consistent hair length, density, and silhouette across views
clear readable hair mass
no dramatic wind effects
no stylized motion
no haircut drift between panels
Head presentation:
head and upper neck visible where needed for structure clarity
facial identity should remain consistent
hair must read naturally on the character's head shape
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[PORTRAIT_SHEET_FORMAT_BLOCK]
Expression Sheet
Defines a set of representative facial expressions used to establish the character’s emotional range while preserving consistent facial identity.
9 Expression Sheet
Required inputs
- 1D Face Anchor
- 2 Hair Sheet
Optional inputs
- 8 Turnaround
Avoid by default
- UCS sheets
Create a facial expression reference sheet for a character design pipeline.
Character:
[CHARACTER_BLOCK]
Panels:
neutral expression
soft smile
broad smile
thinking expression
concerned expression
surprised expression
serious expression
angry expression
Focus:
range of facial expressions
subtle facial acting
how the character's personality reads through expressions
maintaining stable facial structure across expressions
Facial identity rules:
maintain exact facial proportions
maintain recognizable eye shape
maintain nose and jaw structure
maintain hairstyle consistency
Framing:
consistent head framing across panels
head centered in each panel
no dramatic camera angle changes
Output requirements:
clean professional facial expression reference sheet
all panels depict the same character
expressions clearly readable
no stylized distortion of facial structure
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[PORTRAIT_SHEET_FORMAT_BLOCK]
Hand Sheet
Defines the character’s hands and finger proportions in a clear anatomical reference used for later poses and interaction scenes.
10 Hand Sheet
Required inputs
- 3E Anatomy Sheet
- 4 Body Anchor
Optional inputs
- 8 Turnaround
Avoid by default
- UCS sheets
Create a hand reference sheet for a character design pipeline.
Character:
[CHARACTER_BLOCK]
Panels:
relaxed hand
open palm
closed fist
pointing gesture
gripping gesture
hand side view
hand back view
Focus:
hand proportions
finger length relationships
palm structure
thumb placement
natural joint bending
consistent hand anatomy
Presentation rules:
hands clearly visible
no motion blur
no extreme foreshortening
gestures easy to read
Output requirements:
clean professional hand reference sheet
consistent hand proportions across panels
all hands belong to the same character
clear readable anatomy
Use:
[REFERENCE_SHEET_BLOCK_STACK]
[PORTRAIT_SHEET_FORMAT_BLOCK]
Gallery Image
Generates a clean single-panel portrait used as the character’s gallery preview and quick visual identifier.
11 Gallery Image
Required inputs
- 1D Face Anchor
- 2 Hair Sheet
- 7 Silhouette
- 8 Turnaround
- 9 Expression Sheet
Optional inputs
- 4 Body Anchor
Avoid by default
- UCS sheets
- wardrobe sheets
Create a **single-panel gallery image** for the character reference library.
This image is used as a **browsing thumbnail in the character index**, so it must clearly show the character’s identity and upper-body silhouette.
---
## Character Identity
[CHARACTER_BLOCK]
[FACE_BLOCK]
[BODY_BLOCK]
---
## Gallery Presentation
The image must present the character in a **clean studio-style portrait suitable for a gallery grid**.
Requirements:
• single character only
• landscape orientation
• **waist-up framing** (mid-torso to slightly above head)
• character centered in frame
• shoulders clearly visible
• head positioned near the upper third of the frame
No additional elements should distract from the character.
---
## Camera
orthographic reference camera
eye-level perspective
slight natural body angle (front or subtle 3/4 view)
no dramatic perspective distortion
consistent professional portrait framing
---
## Lighting
neutral studio lighting
soft even illumination
no dramatic shadows
clean professional reference lighting
---
## Styling
neutral studio background
subtle grounded shadow
clean presentation
natural realistic colors
---
## Clothing
minimal neutral clothing or shirtless anatomy-style presentation
Avoid:
• costumes
• accessories
• complex outfits
• props
---
## Output Constraints
• **single image only**
• **landscape orientation**
• **no text**
• **no labels**
• **no multi-panel layouts**