Skip to content

Identity Templates

Templates used to generate the core identity references for a character. These references define facial structure, hairstyle, expressions, hands, and the gallery preview image.


Front Face

Generates a clean front-facing identity reference.

1A Front Face

Required inputs:

  • face source references

Optional inputs:

  • none

Avoid by default:

  • other character sheets
Create a front-facing facial reference for a character design pipeline.

Character:
[CHARACTER_BLOCK]

View:
perfectly front-facing head view
neutral expression
level head position
eyes looking straight forward

Focus:
facial proportions
eye spacing
nose width and shape
mouth placement
jawline and chin shape
hairline and forehead structure
overall facial symmetry and asymmetry

Output requirements:
single clean facial reference image
head centered in frame
full face clearly visible
no dramatic perspective distortion
no expressive acting
no beauty-shot styling
identity must read clearly and naturally

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[SQUARE_REFERENCE_FORMAT_BLOCK]

Three-Quarter Face

Generates a three-quarter head view used to define facial depth and structure.

1B Three-Quarter Face Reference

Required inputs:

  • 1A Front Face

Optional inputs:

  • face source references

Avoid by default:

  • anatomy sheets
  • UCS panels
Create a three-quarter facial reference for a character design pipeline.

Character:
[CHARACTER_BLOCK]

View:
clean 45-degree three-quarter head view
neutral expression
natural head alignment

Focus:
depth of facial structure
cheekbone form
nose projection
jaw curvature
brow-to-cheek transition
how the hairstyle frames the face from an angled view

Output requirements:
single clean facial reference image
consistent identity with the front face reference
full head clearly visible
no dramatic perspective distortion
no stylized pose or expression
facial structure must remain stable and recognizable

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[SQUARE_REFERENCE_FORMAT_BLOCK]

Profile Face

Generates a full side-profile facial reference.

1C Profile Face

Required inputs:

  • 1A Front Face
  • 1B 3/4 Face

Optional inputs:

  • face source references

Avoid by default:

  • body references
Create a full side-profile facial reference for a character design pipeline.

Character:
[CHARACTER_BLOCK]

View:
perfect left-facing side profile
neutral expression
straight head alignment

Focus:
forehead slope
nose profile
lip projection
chin projection
jaw-to-neck transition
ear placement
hair silhouette from the side

Output requirements:
single clean facial reference image
full head clearly visible
strict side profile
no dramatic perspective distortion
identity must remain consistent with front and three-quarter references
no expressive pose or stylized camera treatment

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[SQUARE_REFERENCE_FORMAT_BLOCK]

Face Anchor

Creates a multi-view facial reference sheet used to stabilize character identity.

1D Face Anchor

Required inputs

  • 1A Front Face
  • 1B 3/4 Face
  • 1C Profile Face

Optional inputs

  • none

Avoid by default

  • UCS sheets
  • style sheets
Create a face anchor sheet used to lock the character's facial identity for the reference pipeline.

Character:
[CHARACTER_BLOCK]

Panels:
front neutral face
three-quarter neutral face
full side profile

Focus:
consistent facial identity across views
stable facial proportions
hairline consistency
recognizable nose, jaw, eye, and brow structure
consistent age and facial maturity

Output requirements:
clean professional facial reference sheet
all panels depict the same character
neutral expression in all panels
consistent framing and camera distance
head fully visible in each panel
no dramatic perspective distortion
no stylization drift between panels

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[LANDSCAPE_SHEET_FORMAT_BLOCK]

Hair Sheet

Defines the character’s hairstyle from multiple views.

2 Hair Sheet

Required inputs

  • 1D Face Anchor

Optional inputs

  • hair reference photos

Avoid by default

  • anatomy sheets
  • UCS sheets
Create a hairstyle reference sheet for a character design pipeline.

Character:
[CHARACTER_BLOCK]

Panels:
front hair
three-quarter hair
side hair
back hair
hair texture detail

Focus:
overall hairstyle silhouette
hairline consistency
parting and volume distribution
curl, wave, or strand structure
layering and massing
how the hairstyle frames the face
how the hairstyle reads from all major angles

Output requirements:
clean professional hairstyle reference sheet
all panels depict the same hairstyle on the same character
consistent hair length, density, and silhouette across views
clear readable hair mass
no dramatic wind effects
no stylized motion
no haircut drift between panels

Head presentation:
head and upper neck visible where needed for structure clarity
facial identity should remain consistent
hair must read naturally on the character's head shape

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[PORTRAIT_SHEET_FORMAT_BLOCK]

Expression Sheet

Defines a set of representative facial expressions used to establish the character’s emotional range while preserving consistent facial identity.

9 Expression Sheet

Required inputs

  • 1D Face Anchor
  • 2 Hair Sheet

Optional inputs

  • 8 Turnaround

Avoid by default

  • UCS sheets
Create a facial expression reference sheet for a character design pipeline.

Character:
[CHARACTER_BLOCK]

Panels:
neutral expression
soft smile
broad smile
thinking expression
concerned expression
surprised expression
serious expression
angry expression

Focus:
range of facial expressions
subtle facial acting
how the character's personality reads through expressions
maintaining stable facial structure across expressions

Facial identity rules:
maintain exact facial proportions
maintain recognizable eye shape
maintain nose and jaw structure
maintain hairstyle consistency

Framing:
consistent head framing across panels
head centered in each panel
no dramatic camera angle changes

Output requirements:
clean professional facial expression reference sheet
all panels depict the same character
expressions clearly readable
no stylized distortion of facial structure

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[PORTRAIT_SHEET_FORMAT_BLOCK]

Hand Sheet

Defines the character’s hands and finger proportions in a clear anatomical reference used for later poses and interaction scenes.

10 Hand Sheet

Required inputs

  • 3E Anatomy Sheet
  • 4 Body Anchor

Optional inputs

  • 8 Turnaround

Avoid by default

  • UCS sheets
Create a hand reference sheet for a character design pipeline.

Character:
[CHARACTER_BLOCK]

Panels:
relaxed hand
open palm
closed fist
pointing gesture
gripping gesture
hand side view
hand back view

Focus:
hand proportions
finger length relationships
palm structure
thumb placement
natural joint bending
consistent hand anatomy

Presentation rules:
hands clearly visible
no motion blur
no extreme foreshortening
gestures easy to read

Output requirements:
clean professional hand reference sheet
consistent hand proportions across panels
all hands belong to the same character
clear readable anatomy

Use:
[REFERENCE_SHEET_BLOCK_STACK]
[PORTRAIT_SHEET_FORMAT_BLOCK]

Generates a clean single-panel portrait used as the character’s gallery preview and quick visual identifier.

11 Gallery Image

Required inputs

  • 1D Face Anchor
  • 2 Hair Sheet
  • 7 Silhouette
  • 8 Turnaround
  • 9 Expression Sheet

Optional inputs

  • 4 Body Anchor

Avoid by default

  • UCS sheets
  • wardrobe sheets
Create a **single-panel gallery image** for the character reference library.

This image is used as a **browsing thumbnail in the character index**, so it must clearly show the character’s identity and upper-body silhouette.

---

## Character Identity

[CHARACTER_BLOCK]

[FACE_BLOCK]

[BODY_BLOCK]

---

## Gallery Presentation

The image must present the character in a **clean studio-style portrait suitable for a gallery grid**.

Requirements:

• single character only
• landscape orientation
• **waist-up framing** (mid-torso to slightly above head)
• character centered in frame
• shoulders clearly visible
• head positioned near the upper third of the frame

No additional elements should distract from the character.

---

## Camera

orthographic reference camera
eye-level perspective
slight natural body angle (front or subtle 3/4 view)
no dramatic perspective distortion
consistent professional portrait framing

---

## Lighting

neutral studio lighting
soft even illumination
no dramatic shadows
clean professional reference lighting

---

## Styling

neutral studio background
subtle grounded shadow
clean presentation
natural realistic colors

---

## Clothing

minimal neutral clothing or shirtless anatomy-style presentation

Avoid:

• costumes
• accessories
• complex outfits
• props

---

## Output Constraints

• **single image only**
• **landscape orientation**
• **no text**
• **no labels**
• **no multi-panel layouts**